MCOM 418 - Flash Catalyst CS5 Classroom In A Book Lesson 3 - Managing the Library
exam review questions
(p.47) You can use the Flash Catalyst ________ panel to store, locate, manage, and apply reusable components, images, Flash movies, videos, and sounds.
(p.48) The reusable assets that you add to a project are organized into one of four groups in the Library panel: (1) ________ are bitmap (raster) files (PNG, GIF, JPG, JPE, JPEG) and SWF content.
(p.48) The reusable assets that you add to a project are organized into one of four groups in the Library panel: (2) ________ refers to video and sound files (FLV/F4V files, mp3).
(p.48) The reusable assets that you add to a project are organized into one of four groups in the Library panel: (3) ________ are the building blocks of your project; examples include buttons, scroll bars, sliders, check boxes, panels, and scrolling lists.
(p.48) The reusable assets that you add to a project are organized into one of four groups in the Library panel: (4) ________ graphics are added to the Library panel when you choose Optimize Vector Graphics in the Heads-Up Display (HUD).
(p.48 & 49) When you import multiple assets at the same time, the assets are added to the Library panel and the artboard.
true
false
(p.52) You cannot delete an optimized graphic’s ________ file.
(p.52) When you delete an asset from the Library panel, it removes every ________ of that asset from the project.
(p.53) One of the advantages of a project library is that you can use the same assets throughout your application, and then make ________ changes to the project by modifying the source file in the library.
(p.53) Avoid compressing images that have ________, because it will be lost.
(p.54) After adding assets to the project library, you can use them over and over in different parts of your application; you simply ________ the item from the Library panel and position it in the artboard.
(p.54) When you drag a library item to the artboard, a new ________ is created.
(p.54) You can quickly ________ an object in your application with a different asset through the source link in the Properties panel.
(p.55) Vector drawings are not stored in the library until you ________ them or convert them to a component.
(p.56) Exporting a library ________ creates a single file containing every library item in the project.
(p.56) Before exporting a library package, clean up the project library by deleting any unwanted assets and giving unique and descriptive ________ to all assets in the library.
(p.57) By default, the images you add in Flash Catalyst are ________ in the SWF file when you publish the application.
(p.57) You can tell Flash Catalyst to store images outside the published application and establish a ________ to these files.
(p.57) Linked images are loaded by the application at ________.
(p.57) Linking to large images is one way to reduce the ________ of the published application.
(p.57) Linking to large images can also make updating or replacing images easier without needing to ________ the application.