MCOM 418 - Flash Catalyst CS5 Classroom In A Book Lesson 2 - Preparing, Importing, and Placing Artwork
exam review questions
(p.30) The way you approach the design and organization of your artwork has a significant impact on the ________ of the project in Flash Catalyst and the underlying code.
(p.30) Flash Catalyst imports files saved in the FXG format, which stands for ________.
(p.30) You can generate an FXG file from any document created in Adobe Fireworks, Adobe Illustrator, or Adobe ________.
(p.30) FXG is a graphics file format based on a subset of ________, the XML-based programming language used by the Flex framework.
(p.30) One of the most common ways to structure a Flash Catalyst application is to import all artwork in the design document to a single ________ and distribute artwork to pages in Flash Catalyst.
(p.30) Another of the most common ways to structure a Flash Catalyst application is to define the main pages of the application in your design document using ________ in Photoshop.
(p.30) Another of the most common ways to structure a Flash Catalyst application is to define the main pages of the application in your design document using multiple ________ in Illustrator.
(p.30) Any ________ and groups that you define in Illustrator, Photoshop, or Fireworks are maintained when you import the project into Flash Catalyst.
(p.31) A Photoshop Layer Comp (composition) provides a ________ of which layers are turned on and off in your Photoshop document.
(p.31) When you import artwork in a Photoshop Layer Comp, the artwork is ________ in the Flash Catalyst artboard.
(p.32) ________ complex objects before bringing them into Flash Catalyst makes them easier to manage.
(p.32) All Photoshop filters and effects import correctly into Flash Catalyst.
true
false
(p.32) When you import a Photoshop file, Flash Catalyst ________ all Layer Effects for image, shape, and text layers.
(p.33) The layer ________ you use in the original design document are brought into Flash Catalyst.
(p.33) Use a ________ naming strategy throughout your design.
(p.33) Images and other assets appear in the ________ panel within Flash Catalyst.
(p.34) When collaborating with teams, make sure that everyone has the necessary ________ installed; this is essential if you plan to keep your text editable.
(p.34) In Flash Catalyst, you want to define a single ________ for each unique piece of artwork, but avoid defining them where the artwork is the same.
(p.35) Before you begin a design, take a few minutes to explore the available properties for ________ text, shapes, and components in Flash Catalyst.
(p.35) In Flash Catalyst, a Data List component is used to display a collection of data that is stored ________ the application.
(p.36) When you import a layered design document into Flash Catalyst, the layer structure is preserved. This includes which layers are ________ or hidden.
(p.37) Flash Catalyst imports design documents that are less than ________MB.
(p.38) Objects placed outside the Illustrator artboard or Photoshop canvas are ________.
(p.38) ________ refers to how well imported artwork matches the original.
(p.38) In Flash Catalyst, it is a best practice to use one ________ of an object and then share that object to other states.
(p.40) If you are missing key images in your project, just leave a ________ and import those images separately.
(p.40) Which of these filename extensions does Flash Catalyst not accept:
PNG
GIF
TIF
JPG
JPEG
JPE
(p.41) When you import objects to the artboard, they’re placed in the artboard of the ________ layer.
(p.41) For more precise positioning, you can use the ________ on your keyboard to nudge.
(p.41) In Flash Catalyst, graphic ________ options include converting vector graphics to bitmaps, compressing images, and converting embedded images to linked files.
(p.42) Once you optimize a ________ drawing in Flash Catalyst, you can no longer edit its stroke and fill.
(p.42) Rasterize converts a static vector graphic or text into a ________ image.
(p.42) When you ________ an image with transparency in Flash Catalyst, the transparency is lost.
(p.42) ________ an image stores it outside the SWF file and loads the image when you run the application.
(p.43) ________ graphics are mathematical equations describing the distance and angle between two points.
(p.43) With vector graphics additional information, such as the color and thickness of a line (stroke) and the contents of a path (________) can also be set.
(p.43) Vectors can be sized up or down without losing image ________.
(p.43) Bitmap (raster) images are made of a specific number of ________ mapped to a grid.
(p.43) Each pixel in a bitmap has a specific location and ________ value.
(p.43) An image with more pixels has a higher ________ and a larger file size.